· How do the definitions in the first chapter compare to your own
definition of instructional or educational technology? What
experiences or other influences have shaped your definition? How has your
definition changed from examining the definitions in the first chapter of this
book?
In
the first chapter, there are many different definitions of instructional
technology, mainly because technology is always changing. As I think back over the 16 years I have been
teaching, there have been considerable changes in the classroom regarding
technology. When I first began teaching
I would have said that instructional technology was the use of students using
computers for research and completing assignments. As technology has increased, my ideas of
instructional technology have changed. Now,
I would say that instructional technology is not only the use of computers, but
also tablets, smart phones, and interactive boards. Instructional technology does not just focus
on the types of media being used but how they are implemented for effective
learning and performance.
· Next, think of a lesson or unit of instruction that you have
developed. Or if you haven’t ever taught or developed instruction, think of one
that you have received. How does that lesson adhere or fail to adhere to the
six characteristics of instructional design? How would you redesign it to
better adhere to the six characteristics.
According
to Reiser and Dempsey, the six characteristics of instructional design that
should be included in lessons are student centered, goal oriented, meaningful
performance, reliable outcomes, team effort and self-correcting (p.11). The lesson I am going to use is from my
Robotics Club last year. Over the course
of several months, the students had to design a robot to perform a certain
task. I believe this lesson was very much student centered and goal oriented. The students were able to select their own
objectives and as a team, a goal was to be performed at the end of the
project. The lesson was meaningful
because the students had to problem solve and come up with a meaningful outcome
that the robot could perform. The lesson
also included self-correcting. If the
robot was not doing what they were hoping it would do, they were able to work
together and change the program of the robot to perform the intended task. This lesson required team effort. The students worked in groups of 4-5 and each
had jobs, along with everyone working on the robot. Each group had a project manager,
parts/materials manager, secretary and a programmer. The only characteristic that I feel this
lesson might have been lacking was being measured in a reliable and valid way. The students were asked to create something
that could help others. Because some of
the ideas were “way out there”, they could not be measured in real life.
· In the 3rd chapter, Reiser distinguishes
instructional media from instructional design, excluding teachers, chalkboards,
and textbooks from the definition of instructional media. Why? Would you
consider teachers, chalkboards, and textbooks instructional media? Is the
purpose of instructional design to incorporate media into instruction? The
first three chapters of your book define the IDT (Instructional Design and
Technology) field and provide a history of how it has evolved over time. In
your blog post for this week, reflect on the following:

I believe Reiser excludes teachers, chalkboards and
textbooks from the definition because these three mediums are always present in
education. I consider teachers,
chalkboards, and textbooks to be instructional media because they are ways that
the instruction is presented. As
technology is constantly changing, we are integrating more media into our
lessons to provide student centered and goal oriented objectives.
The model above is known as the ADDIE model: analyze, design, develop,
implement and evaluate. This model shows
how we are constantly working towards the evaluation component. Each step is a crucial part of integrating
technology into our lessons.